Individual skill
godot-genre-platformer
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
skills/godot-genre-platformer/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 950
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 14,326 bytesreferences/migration-notes.mddoc · 2,737 bytesreferences/platformer-movement-deep.mddoc · 5,412 bytesscripts/advanced_platformer_controller.gdasset · 3,942 bytesscripts/checkpoint.gdasset · 684 bytesscripts/coyote_timer.gdasset · 1,304 bytesscripts/custom_collision_slider.gdasset · 1,326 bytesscripts/fast_projectile_ccd.gdasset · 1,220 bytesscripts/game_feel_helper.gdasset · 764 bytesscripts/jump_buffer.gdasset · 1,515 bytesscripts/ledge_grab_sensor.gdasset · 1,486 bytesscripts/one_way_drop_handler.gdasset · 1,583 bytesscripts/platformer_animation_sync.gdasset · 1,635 bytesscripts/platformer_camera.gdasset · 2,180 bytesscripts/platformer_controller_2d.gdasset · 2,172 bytesscripts/player_ground_controller.gdasset · 1,678 bytesscripts/speed_trail.gdasset · 563 bytesscripts/synchronized_platform.gdasset · 1,128 bytesscripts/variable_jump.gdasset · 1,309 bytesscripts/wall_slide_sensor.gdasset · 1,476 bytes
No licensed excerpt is available. You can inspect the pinned source.