Individual skill
godot-state-machine-advanced
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.
skills/godot-state-machine-advanced/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
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- Observed behavior
- Not checked yet
- Last checked
- Nov 4, 2026
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Repository context
- Repository stars (not skill ratings)
- 944
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
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Browse files
SKILL.mdcore · 13,243 bytesSKILL.mdcore · 13,243 bytesSKILL.mdcore · 13,243 bytesreferences/hsm-implementation-cookbook.mddoc · 1,124 bytesreferences/migration-notes.mddoc · 3,243 bytesscripts/hsm_animation_syncer.gdasset · 1,435 bytesscripts/hsm_concurrent_logic.gdasset · 1,440 bytesscripts/hsm_hierarchical_base.gdasset · 1,836 bytesscripts/hsm_logic_state.gdasset · 2,999 bytesscripts/hsm_pushdown_stack.gdasset · 1,709 bytesscripts/hsm_reentry_aware_state.gdasset · 1,425 bytesscripts/hsm_resource_state_loader.gdasset · 1,548 bytesscripts/hsm_state_context.gdasset · 1,427 bytesscripts/hsm_state_history_logger.gdasset · 1,464 bytesscripts/hsm_state_timer_component.gdasset · 1,358 bytesscripts/hsm_transition_guard.gdasset · 1,439 bytesscripts/pushdown_automaton.gdasset · 3,058 bytes
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