Individual skill
godot-turn-system
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
skills/godot-turn-system/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 954
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 10,638 bytesSKILL.mdcore · 10,638 bytesreferences/elite-turn-patterns.mddoc · 1,373 bytesreferences/migration-notes.mddoc · 3,580 bytesscripts/active_time_battle.gdasset · 2,669 bytesscripts/combat_stats_resource.gdasset · 305 bytesscripts/timeline_turn_manager.gdasset · 3,397 bytesscripts/turn_predictor.gdasset · 628 bytesscripts/turn_system_patterns.gdasset · 3,843 bytes
No licensed excerpt is available. You can inspect the pinned source.