Individual skill
godot-auditor
Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.
skills/godot-auditor/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 958
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 14,397 bytesSKILL.mdcore · 14,397 bytesSKILL.mdcore · 14,397 bytesreferences/audit-standards.mddoc · 3,871 bytesreferences/categories/2d-animation.mddoc · 2,640 bytesreferences/categories/2d-physics.mddoc · 3,021 bytesreferences/categories/3d-lighting.mddoc · 2,568 bytesreferences/categories/3d-materials.mddoc · 2,837 bytesreferences/categories/3d-world-building.mddoc · 2,090 bytesreferences/categories/ability-system.mddoc · 2,180 bytesreferences/categories/adapt-2d-to-3d.mddoc · 2,181 bytesreferences/categories/adapt-3d-to-2d.mddoc · 1,420 bytesreferences/categories/adapt-desktop-to-mobile.mddoc · 1,458 bytesreferences/categories/adapt-mobile-to-desktop.mddoc · 1,345 bytesreferences/categories/adapt-single-to-multiplayer.mddoc · 2,194 bytesreferences/categories/animation-player.mddoc · 2,380 bytesreferences/categories/animation-tree-mastery.mddoc · 2,691 bytesreferences/categories/audio-systems.mddoc · 2,122 bytesreferences/categories/auditor-never_list_encyclopedia.mddoc · 2,063 bytesreferences/categories/auditor.mddoc · 1,321 bytesreferences/categories/autoload-architecture.mddoc · 2,456 bytesreferences/categories/camera-systems.mddoc · 2,534 bytesreferences/categories/characterbody-2d.mddoc · 2,502 bytesreferences/categories/combat-system.mddoc · 3,632 bytesreferences/categories/composition-apps.mddoc · 1,961 bytesreferences/categories/composition.mddoc · 2,383 bytesreferences/categories/debugging-profiling.mddoc · 3,184 bytesreferences/categories/dialogue-system.mddoc · 2,371 bytesreferences/categories/economy-system.mddoc · 2,538 bytesreferences/categories/export-builds.mddoc · 1,883 bytesreferences/categories/game-loop-collection.mddoc · 3,369 bytesreferences/categories/game-loop-harvest.mddoc · 3,548 bytesreferences/categories/game-loop-time-trial.mddoc · 3,422 bytesreferences/categories/game-loop-waves.mddoc · 3,445 bytesreferences/categories/gdscript-mastery.mddoc · 2,405 bytesreferences/categories/genre-action-rpg.mddoc · 3,894 bytesreferences/categories/genre-battle-royale.mddoc · 3,296 bytesreferences/categories/genre-card-game.mddoc · 2,764 bytesreferences/categories/genre-educational.mddoc · 2,834 bytesreferences/categories/genre-fighting.mddoc · 3,092 bytesreferences/categories/genre-horror.mddoc · 4,064 bytesreferences/categories/genre-idle-clicker.mddoc · 2,694 bytesreferences/categories/genre-metroidvania.mddoc · 3,149 bytesreferences/categories/genre-moba.mddoc · 3,684 bytesreferences/categories/genre-open-world.mddoc · 3,647 bytesreferences/categories/genre-party.mddoc · 3,146 bytesreferences/categories/genre-platformer.mddoc · 3,150 bytesreferences/categories/genre-puzzle.mddoc · 2,760 bytesreferences/categories/genre-racing.mddoc · 2,938 bytesreferences/categories/genre-rhythm.mddoc · 3,121 bytesreferences/categories/genre-roguelike.mddoc · 3,813 bytesreferences/categories/genre-romance.mddoc · 2,904 bytesreferences/categories/genre-rts.mddoc · 3,604 bytesreferences/categories/genre-sandbox.mddoc · 2,821 bytesreferences/categories/genre-shooter-fps.mddoc · 3,324 bytesreferences/categories/genre-shooter.mddoc · 2,854 bytesreferences/categories/genre-simulation.mddoc · 3,005 bytesreferences/categories/genre-sports.mddoc · 3,116 bytesreferences/categories/genre-stealth.mddoc · 3,370 bytesreferences/categories/genre-survival.mddoc · 2,859 bytesreferences/categories/genre-tower-defense.mddoc · 3,215 bytesreferences/categories/genre-visual-novel.mddoc · 2,647 bytesreferences/categories/input-handling.mddoc · 2,524 bytesreferences/categories/inventory-system.mddoc · 2,379 bytesreferences/categories/mechanic-revival.mddoc · 2,204 bytesreferences/categories/mechanic-secrets.mddoc · 2,181 bytesreferences/categories/multiplayer-networking.mddoc · 2,222 bytesreferences/categories/navigation-pathfinding.mddoc · 2,450 bytesreferences/categories/particles.mddoc · 3,253 bytesreferences/categories/performance-optimization.mddoc · 2,637 bytesreferences/categories/physics-3d.mddoc · 2,563 bytesreferences/categories/platform-console.mddoc · 4,918 bytesreferences/categories/platform-desktop.mddoc · 2,061 bytesreferences/categories/platform-mobile.mddoc · 2,286 bytesreferences/categories/platform-vr.mddoc · 2,048 bytesreferences/categories/platform-web.mddoc · 2,003 bytesreferences/categories/procedural-generation.mddoc · 2,677 bytesreferences/categories/project-foundations.mddoc · 2,134 bytesreferences/categories/project-templates.mddoc · 2,037 bytesreferences/categories/quest-system.mddoc · 2,386 bytesreferences/categories/raycasting-queries.mddoc · 2,404 bytesreferences/categories/resource-data-patterns.mddoc · 2,277 bytesreferences/categories/rpg-stats.mddoc · 2,493 bytesreferences/categories/save-load-systems.mddoc · 3,625 bytesreferences/categories/scene-management.mddoc · 2,804 bytesreferences/categories/server-architecture.mddoc · 2,409 bytesreferences/categories/shaders-basics.mddoc · 3,101 bytesreferences/categories/signal-architecture.mddoc · 2,257 bytesreferences/categories/state-machine-advanced.mddoc · 2,001 bytesreferences/categories/testing-patterns.mddoc · 2,368 bytesreferences/categories/theme-easter.mddoc · 1,902 bytesreferences/categories/tilemap-mastery.mddoc · 1,816 bytesreferences/categories/turn-system.mddoc · 2,751 bytesreferences/categories/tweening.mddoc · 2,308 bytesreferences/categories/ui-containers.mddoc · 2,594 bytesreferences/categories/ui-rich-text.mddoc · 1,943 bytesreferences/categories/ui-theming.mddoc · 2,475 bytesreferences/never_list_encyclopedia.mddoc · 9,369 bytesscripts/audit_memory_fragmentation.gdasset · 2,737 bytesscripts/audit_signals.pyruns · 2,996 bytesscripts/audit_type_hints.pyruns · 3,231 bytesscripts/purge_report_generator.gdasset · 2,897 bytes
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