Individual skill
color-oklch
Use when building a design token system, creating accessible colour palettes, generating colour ramps programmatically, or migrating a design system to support wide-gamut displays.
skills/color-oklch/SKILL.md
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- Last checked
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- frontend Repository topic
- front-end-development Repository topic
- front-end-developer-tool Repository topic
- guidelines Repository topic
- checklist Repository topic
- reference Repository topic
- web-development Repository topic
- html Repository topic
- css Repository topic
- javascript Repository topic
- design Derived category
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SKILL.mdcore · 2,260 bytesreferences/rule.mddoc · 7,656 bytes
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# Use oklch() and oklab() for perceptually uniform colour palettes
HSL and hex colours are defined in the sRGB colour space, which is not perceptually uniform — a 10 % lightness change looks dramatically different depending on the hue. This makes creating accessible, harmonious palettes by hand extremely difficult. oklch corrects this: adjusting the L channel produces the same perceived brightness change regardless of hue or chroma, making it far easier to build accessible colour ramps, dark-mode palettes, and consistent hover/active states.
## Quick Reference
- oklch(L C H) — Lightness, Chroma, Hue — is the most practical perceptually uniform colour space for design systems
- Equal lightness steps in oklch look equal to the human eye; equal steps in hsl do not
- Define your colour palette tokens in oklch custom properties
- Use @media (color-gamut: p3) to serve wide-gamut colours to capable displays
## Check
Check whether the CSS colour tokens use oklch() or a perceptually uniform colour space, or whether they use hsl/hex which may produce inconsistent perceived lightness across hues.