Individual skill
build-3d-game-rooms
Conceive props, generate mesh-ready reference images, create guarded Meshy Image-to-3D assets, compose Blender rooms, and audit or ship interactive 3D spaces through blocking gates. Use for prop ideation, room layouts, Meshy asset generation, Blender construction, Boolean openings, review renders, runtime exports, and durable room-design lessons.
skills/build-3d-game-rooms/SKILL.md
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- Repository last updated
- Sep 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- codex Repository topic
- game-development Repository topic
- openai Repository topic
- three-js Repository topic
- threejs Repository topic
- design Derived category
- security Derived category
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SKILL.mdcore · 9,338 bytesSKILL.mdcore · 9,338 bytesagents/openai.yamlasset · 306 bytesassets/templates/final-report.jsonasset · 968 bytesassets/templates/milestone-reviews.jsonasset · 449 bytesassets/templates/openings.jsonasset · 149 bytesassets/templates/plan-metadata.jsonasset · 316 bytesassets/templates/props.jsonasset · 351 bytesassets/templates/room-brief.jsonasset · 909 bytesassets/templates/room-layout.jsonasset · 217 bytesreferences/asset-pipeline.mddoc · 4,593 bytesreferences/design-doctrine.mddoc · 7,349 bytesreferences/families/custom.mddoc · 420 bytesreferences/families/display-gallery.mddoc · 1,445 bytesreferences/families/gameplay-room.mddoc · 665 bytesreferences/families/social-hub.mddoc · 644 bytesreferences/lessons.jsonasset · 9,420 bytesreferences/pipeline.mddoc · 5,230 bytesreferences/schemas/final-report.schema.jsonasset · 1,493 bytesreferences/schemas/milestone-reviews.schema.jsonasset · 878 bytesreferences/schemas/opening-schedule.schema.jsonasset · 1,337 bytesreferences/schemas/plan-metadata.schema.jsonasset · 982 bytesreferences/schemas/prop-manifest.schema.jsonasset · 2,856 bytesreferences/schemas/room-brief.schema.jsonasset · 2,341 bytesreferences/schemas/room-layout.schema.jsonasset · 2,180 bytesscripts/audit_blender_room.pyruns · 4,047 bytesscripts/blender_boolean_fixture.pyruns · 5,383 bytesscripts/blender_compose_room.pyruns · 6,014 bytesscripts/compose_opening_contact_sheet.pyruns · 2,164 bytesscripts/create_room.pyruns · 1,374 bytesscripts/manage_lessons.pyruns · 3,689 bytesscripts/meshy_image_to_3d.pyruns · 12,168 bytesscripts/room_contracts.pyruns · 18,743 bytesscripts/test_room_system.pyruns · 8,626 bytesscripts/trace_opening_mask.pyruns · 5,459 bytesscripts/validate_room.pyruns · 682 bytes
Read excerpt
# Build 3D Game Rooms
Carry one authored design from room concept through prop images, Meshy meshes, Blender construction, and runtime. Treat each gate as blocking: do not submit paid Meshy work before Function approval, export before Form approval, or publish before Runtime approval.
## Start every task
1. Read `references/design-doctrine.md` and `references/lessons.json` completely.
2. Read `references/pipeline.md` for the full workflow. Read `references/asset-pipeline.md` before creating prop images or using Meshy.
3. Read exactly one adapter: `references/families/display-gallery.md`, `gameplay-room.md`, `social-hub.md`, or `custom.md`.
4. Locate or create the room brief, opening schedule, review record, and final report from `assets/templates/`.
5. Run `scripts/validate_room.py` before crossing a gate. A warning never satisfies a required field or approval.
## Function gate