Individual skill

build-3d-game-rooms

Conceive props, generate mesh-ready reference images, create guarded Meshy Image-to-3D assets, compose Blender rooms, and audit or ship interactive 3D spaces through blocking gates. Use for prop ideation, room layouts, Meshy asset generation, Blender construction, Boolean openings, review renders, runtime exports, and durable room-design lessons.

skills/build-3d-game-rooms/SKILL.md

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# Build 3D Game Rooms

Carry one authored design from room concept through prop images, Meshy meshes, Blender construction, and runtime. Treat each gate as blocking: do not submit paid Meshy work before Function approval, export before Form approval, or publish before Runtime approval.

## Start every task

1. Read `references/design-doctrine.md` and `references/lessons.json` completely.
2. Read `references/pipeline.md` for the full workflow. Read `references/asset-pipeline.md` before creating prop images or using Meshy.
3. Read exactly one adapter: `references/families/display-gallery.md`, `gameplay-room.md`, `social-hub.md`, or `custom.md`.
4. Locate or create the room brief, opening schedule, review record, and final report from `assets/templates/`.
5. Run `scripts/validate_room.py` before crossing a gate. A warning never satisfies a required field or approval.

## Function gate
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