Individual skill
roblox-gui
Use when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.
skills/gameplay/roblox-gui/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
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- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 177
- Repository last updated
- Oct 15, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 3,090 bytesreferences/full.mddoc · 48,264 bytes
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# roblox gui
## When to Load
HUDs, menus, shops, dialogs, world UI, and layout bugs on phone, tablet, desktop or TV.
## Quick Reference
- Mobile first: design on the smallest landscape phone with touch controls, then grow (full.md §11).
- Reserve top bar, thumbstick, jump, chat; interactive UI in `CoreUISafeInsets`; place by measured `AbsolutePosition`/`AbsoluteSize`.
- Check every element pair that can show together; reflow, don't shrink.
- Gamepad: one `SelectedObject` owner, `SelectionGroup` bounds, restored focus, layered Back (§8).
- Console: TV-safe area, `ViewportDisplaySize`, no chat window.
- Layouts own repeated layout; UI shows server state; a button is not an authority boundary.