Individual skill
roblox-monetization
Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
skills/design/roblox-monetization/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 177
- Repository last updated
- Oct 15, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,960 bytesreferences/full.mddoc · 20,713 bytes
Read excerpt
# roblox monetization
## When to Load
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
## Quick Reference
- Prompt purchases from the client, but grant value only from server-owned code.
- Passes: one server-owned ID→benefit registry; join and purchase refresh use the same idempotent benefit path. Full.md §2a.
- Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either `ProcessReceipt` or `BindReceiptHandler` with `Enum.ReceiptType.DeveloperProduct`. `PromptProductPurchaseFinished` is not purchase confirmation.
- Failed receipts remain `NotProcessedYet`; retries depend on the chosen receipt API, not an invented timer. See full.md.
- For eligibility-sensitive purchases, check `PolicyService` and current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work.
- Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.