Individual skill
roblox-studio-mcp
Use when working in Roblox Studio through MCP: editing scripts or scenes, generating assets, playtesting, screenshots, or input.
skills/tools/roblox-studio-mcp/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 179
- Repository last updated
- Oct 15, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- writing Derived category
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SKILL.mdcore · 3,159 bytesreferences/full.mddoc · 34,989 bytes
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# Roblox Studio MCP
## When to Load
Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.
## Quick Reference
**Route by capability first.** Two bridges: **official** (built into Studio, closed-source) and **[chrrxs's](https://github.com/Chrrxs/robloxstudio-mcp)** (MIT). Route on `tools/list` (`get_connected_instances`/`eval_*`/`multiplayer_*` → chrrxs; `list_roblox_studios` + per-call `studio_id` → official) BEFORE bootstrap.
### Bootstrap before mutation
1. Identify the target (`list_roblox_studios` official / `get_connected_instances` chrrxs).
2. Pass `studio_id` (official) or `instance_id` (chrrxs) on every call.
3. `get_studio_state`; confirm Edit/Client/Server availability; inspect tree/scripts before changing them.