Individual skill
roblox-tooling
Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.
skills/tools/roblox-tooling/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
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- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 177
- Repository last updated
- Oct 15, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- devops Derived category
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SKILL.mdcore · 3,087 bytesreferences/full.mddoc · 39,944 bytes
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# roblox tooling
## When to Load
Load for filesystem workflows, tool/package pins, linting, sourcemaps, and CI.
## Quick Reference
- Rojo when files own the truth; Wally for manifests+lockfile (explicit realm). Pin tools via the project's manager; new projects lead with Rokit (Aftman archived, reads `aftman.toml`).
- Selene + StyLua check-mode in CI (no silent rewrites); Lune for standalone Luau; Rojo sourcemap for editor tooling.
- CI gates on parsed results and counts, not exit codes; split logic/file/HTTP/engine suites (full.md).
**Source-of-truth first.** Know Studio vs files before editing; never assume sync. `rojo syncback` pulls saved-place edits, not live two-way sync — dry-run first. Don't impose optional tools. TestEZ archived: keep where used.