Individual skill
roblox-camera
Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.
skills/gameplay/roblox-camera/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
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- Instructions only
- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 15, 2026
- License
- MIT
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- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- engineering Derived category
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SKILL.mdcore · 3,117 bytesreferences/full.mddoc · 22,570 bytes
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# Roblox Camera
## When to Load
Load when scripting custom camera behavior (cutscenes, third-person follow, custom rotation), manipulating `CFrame` for placement/rotation, raycasting from the screen, or building a non-default player view. Client-only.
## Quick Reference
**The Camera**: `workspace.CurrentCamera`: one per client. Set `CameraType = Scriptable` to disable defaults and take full control. Without it, defaults overwrite your CFrame every frame.
**CameraType**: `Fixed`, `Attach`/`Watch`/`Track`/`Follow` (subject-following), `Custom` (default), `Scriptable` (no default), `Orbital` (fixed Y, rotates around player). `CameraSubject` cannot be `nil`: setting it reverts.
**Key properties**: `CFrame`, `CameraSubject`, `FieldOfView` (deg), `FieldOfViewMode` (`Vertical`/`Diagonal`), `NearPlaneZ`, `ViewportSize`, `HeadLocked`, `HeadScale`, `Focus`.