Individual skill
roblox-networking
Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
skills/core/roblox-networking/SKILL.md
Source commit ceee4aaa5004502e2a51d78b3c33bba44d84742b
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 176
- Repository last updated
- Oct 15, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- game-development Repository topic
- luau Repository topic
- roblox Repository topic
- roblox-studio Repository topic
- engineering Derived category
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SKILL.mdcore · 3,106 bytesreferences/full.mddoc · 39,557 bytes
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# roblox networking
## When to Load
Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority.
## Quick Reference
- Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server.
- Look up prices, damage, rewards, permissions from server-owned definitions.
- Choose the authority model first: Server Authority uses client prediction + server rollback, and is not `SetNetworkOwner`.
- Under Server Authority, simulation input uses `InputAction`/`BindToSimulation()` + `UseFixedSimulation`, not a remote.
- Events for most gameplay requests; keep `RemoteFunction` calls short and bounded.
- `RemoteEvent` for reliable state; not ordered vs property/attribute replication — one explicit channel or version state. `UnreliableRemoteEvent` only for replaceable data; droppable, 1000-byte cap.