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roblox-luau-core

Use when writing, editing, or debugging any Luau: tables, control flow, string patterns, scope, closures, and errors ported from JS/Python.

skills/core/roblox-luau-core/SKILL.md

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# Luau Core Language

## When to Load

Load for Luau semantics and JS/Python translation. Types: `roblox-luau-types`; lifecycle: `roblox-luau-patterns`; engine APIs: domain skills.

## Quick Reference

- Only `false` and `nil` are falsy. `0`, `""`, and `{}` are truthy.
- Equality does not coerce types. `0 == "0"` is false. Inequality is `~=`.
- Array conventions are 1-based. `#array` is meaningful only for a sequence without nil gaps.
- Assigning `nil` removes a table key; assigning a table copies the reference; `table.clone` is shallow.
- Dictionary iteration order is unspecified. Do not make behavior depend on it.
- Dynamic keys require brackets: `record[field]`. Dot syntax uses a literal identifier.
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