Individual skill

websocket-expert

Builds resilient WebSocket systems - heartbeat and dead-connection detection, reconnect with exponential backoff and jitter, message queuing with sequence numbers and backpressure limits, auth on connect, and pub/sub backplanes for horizontal scale. Use when someone asks "my WebSocket connections keep dropping", "how do I handle reconnects", "how do I scale WebSockets across servers", "clients miss messages after reconnecting", or is building chat, live dashboards, or collaborative editing. Do NOT use for one-way server push where SSE would do, for webhook ingestion - use webhook-receiver-hardener instead - or for REST/HTTP API shape - use api-design instead.

skills/websocket-expert/SKILL.md

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Oct 13, 2026
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# WebSocket Expert

A WebSocket system's real workload is not messaging - it is surviving the network: connections die without firing `close`, mobile clients vanish and return, and servers restart under thousands of live sockets. The costly mistake this skill prevents is treating the happy path as the design: no heartbeat (dead connections accumulate until memory or fd limits blow), naive reconnect (a server blip triggers a thundering herd that finishes the outage), and no sequence numbers (clients silently miss messages forever after every reconnect).

## Operating procedure

### Step 1: Gather inputs

1. Message pattern: server-push only (consider SSE first - simpler, proxy-friendly, auto-reconnecting), bidirectional, or fan-out to rooms.
2. Delivery requirement: fire-and-forget (cursors, typing indicators) vs at-least-once (chat, orders). This decides whether you need acks and replay.
3. Scale: expected concurrent connections and messages/sec per connection. Under ~10k connections, one node suffices; beyond it, plan the backplane from day one.
4. Clients: browsers only, or mobile (aggressive OS-level connection killing changes reconnect design).
5. Infrastructure between client and server: load balancers and proxies, with their idle-timeout values (label unknown timeouts as guesses and test).
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