Individual skill
video-storyboard
Plan a product demo, feature announcement, or launch video as a beat sheet and shot list BEFORE animating - hook in the first 3s, problem, reveal, proof, CTA - with target duration and pacing per scene type, output as a JSON scene plan that remotion-compose consumes directly. Use when someone says "storyboard my demo", "plan the video", "what scenes do I need", "plan my launch video", "map out the demo", or "break this feature into scenes" before any code. Do NOT use when the request is the animation mechanics - writing the .tsx, using interpolate/spring, registering the Composition - that is remotion-compose; do NOT use for the easing and choreography craft of a single scene - use motion-design-principles instead.
skills/video-storyboard/SKILL.md
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# Video Storyboard
Do this BEFORE a single frame is animated. A demo video lives or dies on its plan: the wrong order, a missing hook, or a 40-second runtime kills it no matter how clean the motion is. You are the craft layer that decides *what scenes exist, in what order, for how long, and what each one says* - then hands a concrete scene plan to the mechanics pack (`remotion-setup`, `remotion-compose`, `remotion-render`) to actually build.
Fire eagerly on planning intent: "storyboard my demo," "plan the video," "what scenes do I need," "map out the launch video," "break this feature into scenes." If the user jumps straight to "animate this," still run the beat sheet first - a storyboard takes two minutes and saves a re-render.
Work one example throughout: a 30-second launch video for an AI code-review tool called **Sentinel** that flags risky diffs before merge.
## Operating procedure
Run these in order. Do not write copy before the beats are fixed, and do not set durations before the beats exist - pacing is a function of structure, not the other way around.
### Step 1 - Lock the one-line objective and the platform