Individual skill
motion-spec
Specifies animation and motion precisely - duration, easing curve, trigger, and intent - for accurate engineer implementation. Use when handing off transitions, micro-interactions, or loading states.
skills/motion-spec/SKILL.md
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- claude Repository topic
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# Motion Spec
Motion that is vaguely specified gets implemented incorrectly or skipped. Every animation needs five pieces of information: what moves, when it triggers, how long it takes, what easing curve it follows, and why it exists. Provide all five.
## The Five Required Fields
For every animated element, document:
1. Element: the component or property being animated (e.g. 'modal overlay opacity', 'button background color').
2. Trigger: the event that starts the animation (e.g. 'user clicks confirm', 'data fetch resolves', 'component mounts').
3. Duration: in milliseconds. Do not use vague terms like 'fast' or 'subtle'.
4. Easing: the named curve or cubic-bezier values (e.g. 'ease-out', 'cubic-bezier(0.4, 0, 0.2, 1)'). Note if the design tool curve must be converted.
5. Intent: one sentence on why the motion exists - it guides engineers when they must adapt the spec to constraints.
## Standard Duration Reference