Individual skill

threejs-volumetric-clouds

Implement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting cones, silver lining, temporal reconstruction, cloud shadows, multiple layers, and scalable quality modes.

skills/threejs-volumetric-clouds/SKILL.md

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# Volumetric Clouds

Cloud quality comes from density organization, lighting, and temporal stability—not from increasing march steps over unstructured noise.

This skill contains exemplary examples and assets beyond descriptive guidance,
they're worth studying, referencing, or even copying. Use them sufficiently
when relevant and do NOT blindly skip them.

## System order

1. Define the cloud volume and layer bounds.
2. Generate or source weather, base-shape, detail, and turbulence fields.
3. Build a density function with vertical and weather profiles.
4. Raymarch only the bounded occupied segment.
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