Individual skill

threejs-procedural-architecture

Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.

skills/threejs-procedural-architecture/SKILL.md

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# Procedural Architecture

Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.

This skill contains exemplary examples and assets beyond descriptive guidance,
they're worth studying, referencing, or even copying. Use them sufficiently
when relevant and do NOT blindly skip them.

## Required architecture

```text
settings
  → mass grammar
  → exposed-surface graph