Individual skill
threejs-procedural-architecture
Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.
skills/threejs-procedural-architecture/SKILL.md
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SKILL.mdcore · 2,436 bytesagents/openai.yamlasset · 249 bytesassets/procedural-financial-tower/THIRD_PARTY_LICENSES.mddoc · 1,231 bytesassets/procedural-financial-tower/limestone-albedo.pngasset · 3,253,240 bytesassets/procedural-financial-tower/limestone-normal.pngasset · 3,879,856 bytesassets/procedural-financial-tower/ornaments-albedo.pngasset · 3,093,644 bytesassets/procedural-financial-tower/ornaments-normal.pngasset · 1,969,501 bytesexamples/procedural-financial-tower/building-system.jsruns · 138,839 bytesexamples/procedural-financial-tower/example-render.jpegasset · 139,354 bytesexamples/procedural-financial-tower/shadow-clipmaps.jsruns · 11,004 bytesreferences/grammar-and-mesh-compiler.mddoc · 12,915 bytes
Read excerpt
# Procedural Architecture
Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.
This skill contains exemplary examples and assets beyond descriptive guidance,
they're worth studying, referencing, or even copying. Use them sufficiently
when relevant and do NOT blindly skip them.
## Required architecture
```text
settings
→ mass grammar
→ exposed-surface graph