Individual skill
threejs-image-pipeline
Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.
skills/threejs-image-pipeline/SKILL.md
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# Image Pipeline
Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.
Load:
- `$threejs-screen-space-ambient-occlusion` for GTAO, bent normals, denoising, or AO application;
- `$threejs-bloom` for HDR extraction and bloom;
- `$threejs-exposure-color-grading` for metering, adaptation, tone mapping, LUTs, and output conversion.
The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.
## Signal order