Individual skill

threejs-image-pipeline

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

skills/threejs-image-pipeline/SKILL.md

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# Image Pipeline

Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.

Load:

- `$threejs-screen-space-ambient-occlusion` for GTAO, bent normals, denoising, or AO application;
- `$threejs-bloom` for HDR extraction and bloom;
- `$threejs-exposure-color-grading` for metering, adaptation, tone mapping, LUTs, and output conversion.

The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.

## Signal order
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