Individual skill
threejs-bloom
Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.
skills/threejs-bloom/SKILL.md
Source commit 53eb5a24097425d82532ec33697ad472750132a4
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- Last checked
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- engineering Derived category
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# Bloom
Bloom is a camera/display response to bright HDR signal. Establish scene exposure and emissive luminance before tuning blur.
## Workflow
1. Inspect pre-tone-map luminance.
2. Choose which scene values should bloom.
3. Choose a single-node or dual selective-render ownership model.
4. Calibrate threshold, radius, smooth width, and strength in HDR.
5. Restore all substituted materials transactionally for selective passes.
6. Composite before exposure/tone mapping.
7. Validate base, contribution, and final views.