Individual skill
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.
skills/threejs-exposure-color-grading/SKILL.md
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SKILL.mdcore · 1,455 bytesagents/openai.yamlasset · 337 bytesreferences/scene-referred-color-pipeline.mddoc · 4,693 bytes
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# Exposure and Color Grading
Treat exposure, tone mapping, grading, and output conversion as distinct stages. Tune them from measured HDR signal, not by stacking compensating color operations.
## Order
```text
HDR scene
→ luminance meter
→ adapted exposure
→ tone map
→ creative grade / 3D LUT
→ final output conversion
```