Individual skill
threejs-procedural-animation
Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent response, and quaternion control.
skills/threejs-procedural-animation/SKILL.md
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SKILL.mdcore · 2,108 bytesagents/openai.yamlasset · 315 bytesreferences/procedural-motion-and-docking-systems.mddoc · 9,093 bytes
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# Procedural Animation
Animate semantic state, not unrelated transform curves. Define phases,
coordinate frames, velocities, and ownership before writing per-frame updates.
## Build order
1. Define the timeline phases and event boundaries.
2. Choose the frame for each motion: world, subject local, orbital radial,
docking axis, or camera shot.
3. Derive target position/orientation from that frame.
4. Use analytic kinematics for authored travel and springs for responsive
convergence.
5. Preserve world transforms when detaching children from a hierarchy.