Individual skill
threejs-procedural-vfx
Author production real-time VFX in Three.js. Use for filmic HDR lens-flare compositors, highlight-derived ghosts, field-angle pupil deformation, localized glare and bloom, raymarched aurora curtains, finite-footprint emissive slabs, uniform volume integration, equirectangular radiance probes, WebGPU voxel fire and smoke, coupled volumetric fluid fields, mesh-surface emitters, signed-distance fire collisions, ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, additive holographic projections, Fresnel rim shells, scanline banding, glitch displacement, swept shape-to-shape handovers, and explicit scene-relative HDR emission hierarchy.
skills/threejs-procedural-vfx/SKILL.md
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- Last checked
- Nov 10, 2026
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- License
- MIT
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SKILL.mdcore · 7,009 bytesSKILL.mdcore · 7,009 bytesagents/openai.yamlasset · 437 bytesexamples/filmic-lens-flare/example-render.jpegasset · 61,744 bytesexamples/filmic-lens-flare/filmic-lens-flare.jsruns · 26,072 bytesexamples/holographic-shape-transition/example-render.jpegasset · 58,937 bytesexamples/holographic-shape-transition/hologram-material.jsruns · 9,472 bytesexamples/holographic-shape-transition/hologram-transition.jsruns · 6,106 bytesexamples/raymarched-aurora-curtains/aurora-curtains.jsruns · 10,163 bytesexamples/raymarched-aurora-curtains/example-render.jpegasset · 135,952 bytesexamples/reentry-plasma/example-render.jpegasset · 27,346 bytesexamples/reentry-plasma/reentry-plasma.jsruns · 10,168 bytesexamples/volumetric-fluid-fire/example-render.jpegasset · 120,633 bytesexamples/volumetric-fluid-fire/source/EmitterManager.tsruns · 13,728 bytesexamples/volumetric-fluid-fire/source/FluidFireShaderContext.tsruns · 10,248 bytesexamples/volumetric-fluid-fire/source/VolumetricFluidFire.tsruns · 32,160 bytesexamples/volumetric-fluid-fire/source/pass/advectDyePass.tsruns · 2,551 bytesexamples/volumetric-fluid-fire/source/pass/advectVelocityPass.tsruns · 2,695 bytesexamples/volumetric-fluid-fire/source/pass/curlNoisePass.tsruns · 1,955 bytesexamples/volumetric-fluid-fire/source/pass/divergencePass.tsruns · 2,308 bytesexamples/volumetric-fluid-fire/source/pass/emitObjectPass.tsruns · 3,118 bytesexamples/volumetric-fluid-fire/source/pass/jacobiPass.tsruns · 3,381 bytesexamples/volumetric-fluid-fire/source/pass/projectPass.tsruns · 2,138 bytesexamples/volumetric-fluid-fire/source/pass/vorticityPass.tsruns · 2,793 bytesexamples/volumetric-fluid-fire/source/sdf/CollisionHandler.tsruns · 18,241 bytesexamples/volumetric-fluid-fire/source/sdf/sdfSampler.tsruns · 719 bytesexamples/volumetric-fluid-fire/source/sdf/shape/SDFBox.tsruns · 367 bytesexamples/volumetric-fluid-fire/source/sdf/shape/SDFEllipsoid.tsruns · 529 bytesexamples/volumetric-fluid-fire/source/sdf/shape/SDFShape.tsruns · 2,732 bytesexamples/volumetric-fluid-fire/source/util/createStorage3D.tsruns · 701 bytesexamples/volumetric-fluid-fire/volumetric-fluid-fire.jsruns · 1,148 bytesreferences/filmic-lens-flare.mddoc · 9,097 bytesreferences/procedural-vfx-system.mddoc · 11,701 bytesreferences/volumetric-aurora-curtains.mddoc · 7,986 bytesreferences/volumetric-fluid-fire.mddoc · 15,541 bytes
Read excerpt
# Procedural VFX
Build effects from an event envelope, motion field, geometry representation, and shading response. Avoid independent particle emitters that happen to share a color.
This skill contains exemplary examples and assets beyond descriptive guidance,
they're worth studying, referencing, or even copying. Use them sufficiently
when relevant and do NOT blindly skip them.
## Effect graph
```text
subject/event state
→ effect-specific geometry, voxel fields, or instance attributes
→ flow-facing masks or analytic age