Individual skill
threejs-procedural-fields
Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughness, normals, domain warping, and any visual where several channels must derive from shared causes.
skills/threejs-procedural-fields/SKILL.md
Source commit 53eb5a24097425d82532ec33697ad472750132a4
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 979
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,669 bytesagents/openai.yamlasset · 241 bytesreferences/field-stack-recipes.mddoc · 6,942 bytes
Read excerpt
# Procedural Fields
Do not start by stacking noise. Start by defining the fields the object physically or stylistically needs.
## Field contract
Before shader code, write a field bundle:
```text
coordinates
→ macro form
→ meso structure
→ derived causes
→ material channels