Individual skill
threejs-visual-validation
Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.
skills/threejs-visual-validation/SKILL.md
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- Last checked
- Nov 10, 2026
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- Oct 22, 2026
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- MIT
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SKILL.mdcore · 1,982 bytesagents/openai.yamlasset · 328 bytesreferences/graphics-validation-protocol.mddoc · 10,109 bytes
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# Visual Validation
Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.
## Validation sequence
1. Freeze deterministic inputs.
2. Capture the no-post baseline.
3. Capture system-specific diagnostic views.
4. Test the intended camera-distance envelope.
5. Sweep representative seeds and parameter extremes.
6. Test motion and temporal stability.
7. Record image, geometry, memory, and timing budgets.
8. Keep a small regression set tied to visual invariants.