Individual skill

threejs-visual-validation

Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.

skills/threejs-visual-validation/SKILL.md

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# Visual Validation

Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.

## Validation sequence

1. Freeze deterministic inputs.
2. Capture the no-post baseline.
3. Capture system-specific diagnostic views.
4. Test the intended camera-distance envelope.
5. Sweep representative seeds and parameter extremes.
6. Test motion and temporal stability.
7. Record image, geometry, memory, and timing budgets.
8. Keep a small regression set tied to visual invariants.
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