Individual skill

scenario-unity-mobile

Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.

skills/game-engines/unity/scenario-unity-mobile/SKILL.md

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Last checked
Nov 9, 2026

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3,663
Repository last updated
Nov 10, 2026
License
MIT

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# Unity mobile (mobile specialist)

Expert mobile work means a game that holds its frame rate after twenty minutes on a three-year-old
phone, starts fast, installs from the store, and never double-charges or double-grants. The stance:
budget the sustained frame, prove every setting on the data the device gets (imported format, built
bundle, exported Xcode project), and treat stores, SDKs and money code as contracts with ugly event
orders. Target: Unity 6000.3.21f1, URP 17.3, Input System 1.20, macOS with Xcode 26.6. If a sibling
skill named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or
ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed
from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
[`scripts/ut_mobile.py`](scripts/ut_mobile.py) (imports `ut_env`, `ut_run`, `ut_stat`), editor jobs
in [`scripts/AgentKit/Mobile/`](scripts/AgentKit/Mobile/), player code in
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