Individual skill
scenario-godot-ui
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
skills/game-engines/godot/scenario-godot-ui/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,633
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
- devops Derived category
- design-interface Derived category
- devops-containers Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 22,213 bytesSKILL.mdcore · 22,213 bytesSKILL.mdcore · 22,213 bytesreferences/critique.mddoc · 4,772 bytesreferences/expert-notes.mddoc · 8,679 bytesreferences/gui-paths.mddoc · 8,573 bytesreferences/procedures.mddoc · 18,451 bytesreferences/sources.mddoc · 8,095 bytesscripts/agentkit/ui/examples/build_g7.gdasset · 14,884 bytesscripts/agentkit/ui/hud_bar.gdasset · 1,523 bytesscripts/agentkit/ui/menu_stack.gdasset · 3,819 bytesscripts/agentkit/ui/safe_area.gdasset · 1,585 bytesscripts/agentkit/ui/ui_audit.gdasset · 6,935 bytesscripts/agentkit/ui/ui_capture.gdasset · 4,913 bytesscripts/agentkit/ui/ui_focus.gdasset · 4,513 bytesscripts/agentkit/ui/ui_layout.gdasset · 10,836 bytesscripts/agentkit/ui/ui_rebind.gdasset · 8,773 bytesscripts/agentkit/ui/ui_selftest.gdasset · 1,231 bytesscripts/agentkit/ui/ui_settings.gdasset · 5,126 bytesscripts/agentkit/ui/ui_stretch.gdasset · 6,438 bytesscripts/agentkit/ui/ui_theme.gdasset · 9,054 bytesscripts/gd_ui.pyruns · 9,705 bytes
Read excerpt
# Godot UI (UI developer)
Target: Godot 4.7.2.stable, macOS Apple Silicon.
Expert level here means one layout proven, by numbers and images, from a 1080x2400 phone in portrait
to a 3840x2160 monitor, in every language, with mouse, pad and screen reader. The stretch transform
scales, containers place, one Theme built in code styles, and nothing ships before a layout matrix
and a contact sheet say so. If a sibling skill named here is missing from your available skills,
load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-godot-expert (channels, review loop, 6.3 traps).