Individual skill
scenario-unity-expert
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.
skills/game-engines/unity/scenario-unity-expert/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,546
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- testing Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 21,052 bytesSKILL.mdcore · 21,052 bytesreferences/gui-paths.mddoc · 5,161 bytesreferences/live-channels.mddoc · 10,999 bytesreferences/procedures.mddoc · 7,975 bytesreferences/routing-handoffs.mddoc · 19,884 bytesreferences/sources.mddoc · 28,792 bytesreferences/toolkit-map.mddoc · 39,028 bytesreferences/unity-6.3-traps.mddoc · 51,469 bytesreferences/writing-jobs.mddoc · 9,868 bytesscripts/AgentKit/AgentAudit.csasset · 26,345 bytesscripts/AgentKit/AgentBridge.csasset · 12,418 bytesscripts/AgentKit/AgentBuild.csasset · 12,631 bytesscripts/AgentKit/AgentCapture.csasset · 22,677 bytesscripts/AgentKit/AgentJob.csasset · 16,347 bytesscripts/AgentKit/AgentJson.csasset · 12,599 bytesscripts/AgentKit/AgentProfile.csasset · 13,210 bytesscripts/ut_env.pyruns · 16,034 bytesscripts/ut_live.pyruns · 21,945 bytesscripts/ut_review.pyruns · 24,732 bytesscripts/ut_run.pyruns · 26,972 bytesscripts/ut_stat.pyruns · 11,670 bytes
Read excerpt
# Unity expert (technical director and agent protocol)
Expert Unity work is a loop run against numbers: set the budget, build one stage, measure it, look
at it, fix it, then advance. An agent without a mouse gets there by choosing the right channel for
each action, editing through serialization with explicit saves, and never trusting its own eyes
alone. This skill is that protocol, the shared toolkit every scenario-unity-* skill imports
([`scripts/`](scripts/)), and the map of the team. Target: Unity 6000.3.21f1 (6.3 LTS), URP 17.3,
macOS Apple Silicon. If a sibling skill named here is missing from your available skills, load it
with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**Status (2026-09-24, after blind grading and the refactor):** every toolkit function ran in Unity
6000.3.21f1 here (`tests/code/unity-expert/run_all.sh --live --builds`; results in