Individual skill

scenario-roblox-ui

Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, "UI scales wrong on phone", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale vs Offset, UIListLayout, UIGridLayout, UIFlexItem, StyleSheets and themes, gamepad or console menu navigation, the Input Action System (InputContext, InputAction, InputBinding), ContextActionService migration, PreferredInput, reduced motion and accessibility, localization and AutoLocalize, React, Fusion or Vide, the Device Simulator, and testing UI without a phone.

skills/game-engines/roblox/scenario-roblox-ui/SKILL.md

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Last checked
Nov 9, 2026

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3,658
Repository last updated
Nov 9, 2026
License
MIT

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# Roblox UI and Input

Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert toolkit.

Expert level here means one UI tree that reads the screen and the player's input at runtime, proven
by numbers and captures on phones in both orientations, a tablet, PCs, a console and a handheld,
without owning any of them. Build the UI as instances in Edit, keep the look in a StyleSheet and the
controls in Input Action System (IAS) contexts, then measure it under Studio's device presets and
drive it with real clicks and keys.

If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
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