Individual skill
scenario-walkable-room
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
skills/scenario-walkable-room/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 9, 2026
- License
- MIT
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SKILL.mdcore · 10,734 bytesSKILL.mdcore · 10,734 bytesreferences/calibration.mddoc · 3,914 bytesreferences/objects.mddoc · 2,882 bytesreferences/viewer.mddoc · 3,138 bytes
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# Scenario Walkable Room
## Overview
One photo of a room becomes a place to walk into and touch: a complete 3D Gaussian splat world
(walls behind the camera included) with the room's small objects rebuilt as real 3D models a visitor
can pick up, throw, and hear land. Restyle the photo first and the same room comes in several looks.
The route follows the open-source [image-blaster](https://github.com/neilsonnn/image-blaster)
pipeline, with every generation on Scenario through MCP:
1. **Uncover**: describe the photo literally and list its single movable objects with a box, the
surface each stands on, a size estimate, and materials. Pick two or three per room.
2. **Plate**: one removal-only image edit that erases those objects and nothing else.
3. **Cut-outs**: one image edit per object on the original photo, drawing it alone on white.