Individual skill

scenario-zbrush-stylized

Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).

skills/dcc/zbrush/scenario-zbrush-stylized/SKILL.md

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Yes
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Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

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3,606
Repository last updated
Nov 8, 2026
License
MIT

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# ZBrush stylized characters and collectibles

Expert stylized work is anatomy simplified on purpose: real landmarks and proportions as the
baseline, a few named exaggerations, and shape-language rules an agent can measure on a silhouette.
Curves are the agent's best tool: strands, clumps, straps and scarf tails come from computed 3D
paths, so a "tweak" regenerates a path instead of sculpting it. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.

**REQUIRED BACKGROUND:** scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).

## Stance (the expert delta)
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