Individual skill
scenario-zbrush-stylized
Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).
skills/dcc/zbrush/scenario-zbrush-stylized/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,606
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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Browse files
SKILL.mdcore · 17,810 bytesreferences/critique.mddoc · 15,404 bytesreferences/expert-notes.mddoc · 20,487 bytesreferences/gui-paths.mddoc · 20,468 bytesreferences/procedures.mddoc · 21,779 bytesreferences/sources.mddoc · 12,260 bytesscripts/zb_stylized.pyruns · 80,333 bytes
Read excerpt
# ZBrush stylized characters and collectibles
Expert stylized work is anatomy simplified on purpose: real landmarks and proportions as the
baseline, a few named exaggerations, and shape-language rules an agent can measure on a silhouette.
Curves are the agent's best tool: strands, clumps, straps and scarf tails come from computed 3D
paths, so a "tweak" regenerates a path instead of sculpting it. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.
**REQUIRED BACKGROUND:** scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
## Stance (the expert delta)