Individual skill
scenario-maya-lookdev
Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.
skills/dcc/maya/scenario-maya-lookdev/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,120 bytesSKILL.mdcore · 20,120 bytesreferences/critique.mddoc · 16,901 bytesreferences/expert-notes.mddoc · 30,281 bytesreferences/gui-paths.mddoc · 11,066 bytesreferences/procedures.mddoc · 18,390 bytesreferences/sources.mddoc · 13,273 bytesscripts/mx_shade.pyruns · 128,158 bytes
Read excerpt
# Look development in Maya 2027 (Arnold)
Expert look dev is a material that holds under any light a lighter throws at it: correct data in
(every map in the right color space through the right plug), physically meaningful base values
(measured metal colors, glass tinted by depth, scattering at real scale), then deliberate
imperfection, judged on a neutral turntable with reference balls, one change per render. Nothing is
done before a render has been looked at. If a sibling skill named here is missing from your
available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
**Status (2026-09-24):** [`scripts/mx_shade.py`](scripts/mx_shade.py) is **not yet run in Maya**: