Individual skill
scenario-godot-shaders
Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.
skills/game-engines/godot/scenario-godot-shaders/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,615
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- writing Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,006 bytesSKILL.mdcore · 20,006 bytesSKILL.mdcore · 20,006 bytesSKILL.mdcore · 20,006 bytesreferences/critique.mddoc · 4,032 bytesreferences/expert-notes.mddoc · 10,555 bytesreferences/gui-paths.mddoc · 6,827 bytesreferences/procedures.mddoc · 24,372 bytesreferences/sources.mddoc · 8,647 bytesscripts/agentkit/shaders/dissolve.gdshaderasset · 3,248 bytesscripts/agentkit/shaders/dissolve_swap.gdasset · 959 bytesscripts/agentkit/shaders/examples/animate_instance_uniform.gdasset · 2,524 bytesscripts/agentkit/shaders/examples/build_dissolve_scene.gdasset · 2,931 bytesscripts/agentkit/shaders/examples/build_flash_scene.gdasset · 875 bytesscripts/agentkit/shaders/examples/build_fx_scenes.gdasset · 5,219 bytesscripts/agentkit/shaders/examples/build_global_scene.gdasset · 1,220 bytesscripts/agentkit/shaders/examples/build_visual_shader.gdasset · 4,257 bytesscripts/agentkit/shaders/examples/build_water_scene.gdasset · 4,269 bytesscripts/agentkit/shaders/examples/compile_probe.gdasset · 3,202 bytesscripts/agentkit/shaders/examples/compute_texture.gdasset · 3,952 bytesscripts/agentkit/shaders/examples/fullscreen_old_trap.gdshader.txtdoc · 1,590 bytesscripts/agentkit/shaders/examples/render_probe.gdasset · 1,720 bytesscripts/agentkit/shaders/examples/vs_ports.gdasset · 937 bytesscripts/agentkit/shaders/fullscreen_depth.gdshaderasset · 1,619 bytesscripts/agentkit/shaders/game_time.gdasset · 335 bytesscripts/agentkit/shaders/hit_flash.gdshaderasset · 421 bytesscripts/agentkit/shaders/portal_reader.gdshaderasset · 487 bytesscripts/agentkit/shaders/portal_writer.gdshaderasset · 271 bytesscripts/agentkit/shaders/shader_tools.gdasset · 16,387 bytesscripts/agentkit/shaders/sky_toon.gdshaderasset · 735 bytesscripts/agentkit/shaders/water_common.gdshaderincasset · 5,901 bytesscripts/agentkit/shaders/water_lite.gdshaderasset · 326 bytesscripts/agentkit/shaders/water_stylized.gdshaderasset · 334 bytesscripts/gd_shaders.pyruns · 23,912 bytes
Read excerpt
# Godot shaders (technical artist, shading)
Target: Godot 4.7.2.stable, macOS Apple Silicon (Metal by default, Vulkan through MoltenVK for GPU
timing).
Expert level here means every shader is text the agent can diff, compiled under each target
renderer, drawn on a real mesh in a window, swept across its parameters and looked at on a contact
sheet, with its GPU cost measured against a StandardMaterial3D baseline. Compiling is not the same
as working: several 4.7.2 failures only appear when the backend draws, and several bugs produce no
error at all. If a sibling skill named here is missing from your available skills, load it with
`skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.