Individual skill
scenario-side-view-game-kit
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.
skills/scenario-side-view-game-kit/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Last checked
- Nov 9, 2026
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- 3,644
- Repository last updated
- Nov 9, 2026
- License
- MIT
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- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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README.mddoc · 9,269 bytesSKILL.mdcore · 14,602 bytesreferences/processing-settings.mddoc · 9,916 bytesreferences/prompt-templates.mddoc · 15,691 bytesscripts/process_env.pyruns · 10,962 bytesscripts/reframe_stills.pyruns · 4,935 bytesscripts/side_sprites.pyruns · 16,769 bytesscripts/sprite_cycles.pyruns · 7,937 bytes
Read excerpt
# Scenario Side-View Game Kit
## Overview
A side-scroller needs two families of image assets no single generation gives: pixel sprites that
animate cleanly on one feet line, and painted level layers that stack into parallax and repeat
without seams. This route comes from a browser side-scroller made in one agent session (one hero,
two ground enemies, five levels):
1. **Characters.** A text-to-image still with two poses on flat magenta (hero: rest and jump; enemy:
rest and attack wind-up), reframed with headroom, then one 3 second image-to-video clip per
cycle, the character running or walking "like a treadmill" in a pure side profile facing right. A
local script keys the magenta, cuts a loop or one-shot window, and pixelates every cycle of a
character onto one shared canvas and palette. Fall, wall cling, plunge and dash come from one