Individual skill

scenario-side-view-game-kit

Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.

skills/scenario-side-view-game-kit/SKILL.md

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Repository last updated
Nov 9, 2026
License
MIT

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# Scenario Side-View Game Kit

## Overview

A side-scroller needs two families of image assets no single generation gives: pixel sprites that
animate cleanly on one feet line, and painted level layers that stack into parallax and repeat
without seams. This route comes from a browser side-scroller made in one agent session (one hero,
two ground enemies, five levels):

1. **Characters.** A text-to-image still with two poses on flat magenta (hero: rest and jump; enemy:
   rest and attack wind-up), reframed with headroom, then one 3 second image-to-video clip per
   cycle, the character running or walking "like a treadmill" in a pure side profile facing right. A
   local script keys the magenta, cuts a loop or one-shot window, and pixelates every cycle of a
   character onto one shared canvas and palette. Fall, wall cling, plunge and dash come from one
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