Individual skill
scenario-blender-geometry-nodes
Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.
skills/dcc/blender/scenario-blender-geometry-nodes/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,601
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- testing Derived category
Files and excerpt
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SKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesSKILL.mdcore · 16,537 bytesreferences/critique.mddoc · 11,389 bytesreferences/expert-notes.mddoc · 18,422 bytesreferences/procedures.mddoc · 55,970 bytesreferences/sources.mddoc · 7,522 bytesscripts/bx_gn.pyruns · 57,043 bytes
Read excerpt
# Blender Geometry Nodes (procedural systems and simulations)
Expert Geometry Nodes work means thinking in fields evaluated on domains, keeping systems
declarative (data and instructions come in from outside), and shipping tools that artists drive from
modifier inputs without opening the tree. For an agent it also means proving every tree with numbers
read from the evaluated geometry and a render, because the node editor's red links and warnings are
invisible from Python unless you ask for them. If a sibling skill named here is missing from your
available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Hair node groups (Interpolate, Clump, Curl, Hair Dynamics grooms): scenario-blender-hair.