Individual skill
scenario-game-assets
Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.
skills/scenario-game-assets/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Yes
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- Yes
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- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 3,641
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
- design-interface Derived category
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README.mddoc · 1,166 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesSKILL.mdcore · 17,904 bytesisometric-templates.jsonasset · 5,317 bytesisometric-templates.mddoc · 3,712 bytesscripts/build_isometric_templates.pyruns · 4,521 bytes
Read excerpt
# Scenario Game Assets
## Overview
Scenario's public catalog carries purpose-trained models per asset type (sprites, icons, props,
tilesets, isometric scenes, pixel art, concept art) plus utilities for background removal,
upscaling, and pixel cleanup. Discover by asset type, inspect the schema, generate, post-process,
export. A sheet whose cells are one character's animation frames, and any walk cycle, loop, or GIF,
belongs to `scenario-sprite-animation`. Connection and core loop: see the `scenario` skill. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
## Quick reference