Individual skill

scenario-game-assets

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

skills/scenario-game-assets/SKILL.md

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Nov 9, 2026
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# Scenario Game Assets

## Overview

Scenario's public catalog carries purpose-trained models per asset type (sprites, icons, props,
tilesets, isometric scenes, pixel art, concept art) plus utilities for background removal,
upscaling, and pixel cleanup. Discover by asset type, inspect the schema, generate, post-process,
export. A sheet whose cells are one character's animation frames, and any walk cycle, loop, or GIF,
belongs to `scenario-sprite-animation`. Connection and core loop: see the `scenario` skill. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.

## Quick reference
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