Individual skill
scenario-zbrush-sculpting
Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.
skills/dcc/zbrush/scenario-zbrush-sculpting/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,656
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 21,401 bytesreferences/critique.mddoc · 8,995 bytesreferences/expert-notes.mddoc · 24,108 bytesreferences/gui-paths.mddoc · 23,451 bytesreferences/procedures.mddoc · 24,342 bytesreferences/sources.mddoc · 11,002 bytesscripts/zb_sculpt.pyruns · 98,344 bytes
Read excerpt
# ZBrush sculpting (core forms, scripted strokes)
Expert sculpting goes big to small with gates: light meshes raised in resolution only when the forms
ask, clay built across the form in thin low-intensity layers, sharpness last and never on weak
shapes. An agent has no pen: it uses exact operations first (primitives, ZSpheres, DynaMesh, masks
plus Deformation sliders), then strokes planned from model-space forms, aimed through the view,
measured in volume and reviewed after every pass ([`scripts/zb_sculpt.py`](scripts/zb_sculpt.py)).
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
## Stance (the expert delta)