Individual skill

scenario-unity-animation

Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.

skills/game-engines/unity/scenario-unity-animation/SKILL.md

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# Unity animation (animator and technical animator)

Expert animation work in Unity is ordering and measurement: which layer, constraint, transition or
camera wins is decided by list order, and whether feet, aim and blends are right is decided by
numbers taken from the clips. An agent without the Animator, Timeline or Scene windows builds
everything from data (AnimatorController, TimelineAsset, Cinemachine and Rigging components), steps
it deterministically, measures it, and looks at contact sheets. Target: Unity 6000.3.21f1,
Cinemachine 3.1.7, Animation Rigging 1.4.1, Timeline 1.8.12. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
[`scripts/ut_animation.py`](scripts/ut_animation.py) and C# jobs in