Individual skill
scenario-unity-animation
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
skills/game-engines/unity/scenario-unity-animation/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
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- Yes
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 3,550
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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Browse files
SKILL.mdcore · 16,929 bytesSKILL.mdcore · 16,929 bytesreferences/critique.mddoc · 14,775 bytesreferences/expert-notes.mddoc · 16,191 bytesreferences/gui-paths.mddoc · 7,866 bytesreferences/procedures.mddoc · 38,788 bytesreferences/sources.mddoc · 18,552 bytesscripts/AgentKit/Animation/AnimCinemachine.csasset · 29,226 bytesscripts/AgentKit/Animation/AnimControllerBuilder.csasset · 29,407 bytesscripts/AgentKit/Animation/AnimImport.csasset · 36,889 bytesscripts/AgentKit/Animation/AnimPackages.csasset · 3,291 bytesscripts/AgentKit/Animation/AnimPlayMode.csasset · 3,840 bytesscripts/AgentKit/Animation/AnimProcedural.csasset · 9,191 bytesscripts/AgentKit/Animation/AnimRigging.csasset · 16,796 bytesscripts/AgentKit/Animation/AnimSampler.csasset · 28,971 bytesscripts/AgentKit/Animation/AnimTimeline.csasset · 31,418 bytesscripts/AgentKit/Animation/AnimUtil.csasset · 1,279 bytesscripts/Runtime/AgentAnimationGraph.csasset · 4,523 bytesscripts/Runtime/AgentLightClip.csasset · 985 bytesscripts/Runtime/AgentLightTrack.csasset · 3,637 bytesscripts/Runtime/AgentMarker.csasset · 1,346 bytesscripts/Runtime/AgentMarkerReceiver.csasset · 899 bytesscripts/Runtime/AgentRootMotionMover.csasset · 3,246 bytesscripts/Runtime/SecondOrderDynamics.csasset · 2,116 bytesscripts/ut_animation.pyruns · 39,082 bytes
Read excerpt
# Unity animation (animator and technical animator)
Expert animation work in Unity is ordering and measurement: which layer, constraint, transition or
camera wins is decided by list order, and whether feet, aim and blends are right is decided by
numbers taken from the clips. An agent without the Animator, Timeline or Scene windows builds
everything from data (AnimatorController, TimelineAsset, Cinemachine and Rigging components), steps
it deterministically, measures it, and looks at contact sheets. Target: Unity 6000.3.21f1,
Cinemachine 3.1.7, Animation Rigging 1.4.1, Timeline 1.8.12. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
[`scripts/ut_animation.py`](scripts/ut_animation.py) and C# jobs in