Individual skill

scenario-blender-hair

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.

skills/dcc/blender/scenario-blender-hair/SKILL.md

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Nov 10, 2026
License
MIT

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# Hair and fur grooming (hair curves, Blender 5.2)

Expert grooming means a few evenly spaced guides that set direction and silhouette. Stacked, masked
procedural layers add density, clumping, frizz, length variation and strays, judged in a lit render
at full density and in pose. Write guides as data (no curve brush stroke can be scripted in 5.2.1)
and make every look decision through the Essentials hair node-group assets. If a sibling skill named
here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user
to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).

## Stance (the expert delta)
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