Individual skill
scenario-unity-vfx
Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
skills/game-engines/unity/scenario-unity-vfx/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,618
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- data Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 18,143 bytesSKILL.mdcore · 18,143 bytesreferences/critique.mddoc · 21,816 bytesreferences/expert-notes.mddoc · 25,082 bytesreferences/gui-paths.mddoc · 22,874 bytesreferences/procedures.mddoc · 35,808 bytesreferences/sources.mddoc · 17,244 bytesscripts/AgentKit/Vfx/VfxAudit.csasset · 37,708 bytesscripts/AgentKit/Vfx/VfxBudget.csasset · 21,653 bytesscripts/AgentKit/Vfx/VfxFireballKit.csasset · 20,076 bytesscripts/AgentKit/Vfx/VfxGraphJobs.csasset · 21,761 bytesscripts/AgentKit/Vfx/VfxMaterials.csasset · 8,755 bytesscripts/AgentKit/Vfx/VfxMeshFx.csasset · 11,602 bytesscripts/AgentKit/Vfx/VfxMeshes.csasset · 6,964 bytesscripts/AgentKit/Vfx/VfxSequence.csasset · 23,037 bytesscripts/AgentKit/Vfx/VfxShuriken.csasset · 18,617 bytesscripts/AgentKit/Vfx/VfxStress.csasset · 8,430 bytesscripts/AgentKit/Vfx/VfxTextures.csasset · 19,992 bytesscripts/AgentKit/Vfx/VfxUber.csasset · 8,328 bytesscripts/EditorGraph/Sdf/AgentKit.Vfx.GraphTools.asmdefasset · 443 bytesscripts/EditorGraph/Sdf/VfxSdf.csasset · 4,032 bytesscripts/EditorGraph/Unity.Testing.VisualEffectGraph.EditorTests.asmdefasset · 505 bytesscripts/EditorGraph/VfxGraphAuthoring.csasset · 6,670 bytesscripts/Runtime/AgentKit.Vfx.Runtime.asmdefasset · 366 bytesscripts/Runtime/Vfx/FireballProjectile.csasset · 4,090 bytesscripts/Runtime/Vfx/VfxStressSpawner.csasset · 4,814 bytesscripts/Runtime/Vfx/VfxTier.csasset · 2,817 bytesscripts/Shaders/VfxOverdraw.shaderasset · 1,457 bytesscripts/Shaders/VfxUber.shaderasset · 9,603 bytesscripts/ut_vfx.pyruns · 31,584 bytes
Read excerpt
# Unity VFX (real-time VFX artist)
Expert VFX serves the game first: the player must read what happens, where the danger is and when it
ends, on the target device, with the real number of copies on screen. Craft (layers, contrast,
motion, textures) and budget (fill, particles, draw calls, memory) are both measured here: every
effect is stepped frame by frame offscreen, looked at, and counted. Target: Unity 6000.3.21f1, URP
17.3, VFX Graph 17.3.0, macOS Apple Silicon. If a sibling skill named here is missing from your
available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps, `ut_run`,
`ut_review`, `ut_stat`, AgentKit).