Individual skill
scenario-unity-2d
Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.
skills/game-engines/unity/scenario-unity-2d/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,658
- Repository last updated
- Nov 9, 2026
- License
- MIT
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Browse files
SKILL.mdcore · 19,866 bytesreferences/critique.mddoc · 17,425 bytesreferences/expert-notes.mddoc · 22,564 bytesreferences/gui-paths.mddoc · 13,255 bytesreferences/procedures.mddoc · 45,808 bytesreferences/sources.mddoc · 21,091 bytesscripts/AgentKit/TwoD/AnimJobs.csasset · 12,202 bytesscripts/AgentKit/TwoD/AtlasJobs.csasset · 12,320 bytesscripts/AgentKit/TwoD/Audit2D.csasset · 12,735 bytesscripts/AgentKit/TwoD/CameraJobs.csasset · 11,444 bytesscripts/AgentKit/TwoD/CinemachineJobs.csasset · 7,258 bytesscripts/AgentKit/TwoD/LevelJobs.csasset · 11,561 bytesscripts/AgentKit/TwoD/LightJobs.csasset · 22,864 bytesscripts/AgentKit/TwoD/PhysicsJobs.csasset · 3,131 bytesscripts/AgentKit/TwoD/SpriteJobs.csasset · 17,903 bytesscripts/AgentKit/TwoD/TilemapJobs.csasset · 23,421 bytesscripts/AgentKit/TwoD/TwoDSetup.csasset · 9,501 bytesscripts/AgentKit/TwoD/TwoDUtil.csasset · 4,655 bytesscripts/Runtime/TwoD/AgentKit.TwoD.Runtime.asmdefasset · 401 bytesscripts/Runtime/TwoD/CameraShake2D.csasset · 3,563 bytesscripts/Runtime/TwoD/FallDampingSwitch.csasset · 3,046 bytesscripts/Runtime/TwoD/Hazard2D.csasset · 3,277 bytesscripts/Runtime/TwoD/HitStop.csasset · 2,724 bytesscripts/Runtime/TwoD/PlatformerAnimatorBridge.csasset · 1,973 bytesscripts/Runtime/TwoD/PlatformerController2D.csasset · 17,573 bytesscripts/Runtime/TwoD/PlatformerStats.csasset · 6,126 bytesscripts/Runtime/TwoD/TopDownMover2D.csasset · 3,014 bytesscripts/Runtime/TwoDCinemachine/AgentKit.TwoD.Cinemachine.asmdefasset · 662 bytesscripts/Runtime/TwoDCinemachine/Cinemachine2DRig.csasset · 4,587 bytesscripts/Runtime/TwoDCinemachine/CinemachineFallDamping.csasset · 1,826 bytesscripts/Runtime/TwoDCinemachine/CinemachineRoomSwap.csasset · 2,749 bytesscripts/ut_2d.pyruns · 33,473 bytes
Read excerpt
# Unity 2D (developer and artist)
Expert 2D work in Unity 6.3 is a chain of coupled settings proven by numbers and a frame: one PPU
from art to camera, atlases judged by what they save, tiles and lights authored as data and costed,
a camera that moves in whole pixels, and a controller whose feel is measured, not asserted.
Everything below was run in Unity 6000.3.21f1 through batch jobs and PlayMode tests
([`references/procedures.md`](references/procedures.md)). If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps).
## Stance (the expert delta)