Individual skill
scenario-unreal-vfx
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
skills/game-engines/unreal/scenario-unreal-vfx/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
- data Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,846 bytesSKILL.mdcore · 20,846 bytesSKILL.mdcore · 20,846 bytesreferences/critique.mddoc · 37,532 bytesreferences/expert-notes.mddoc · 36,059 bytesreferences/gui-paths.mddoc · 25,383 bytesreferences/procedures.mddoc · 64,679 bytesreferences/sources.mddoc · 21,775 bytesscripts/ue_vfx.pyruns · 145,084 bytes
Read excerpt
# Unreal VFX (Niagara, Chaos destruction, VFX critique)
Expert level means an effect that tells the player the truth (where it hurts, when it is over),
costs what its gameplay class allows across the whole world, and is proven by per-thread numbers on
the target core count plus captures scored against a written rubric. Python cannot author Niagara
emitters or modules (5.8 API): the agent works through templates with a User parameter contract,
Material Instances, Effect Types and Dataflow recipes, and escalates the few graph edits as precise
GUI requests. If a sibling skill named here is missing from your available skills, load it with
`skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).