Individual skill

scenario-unreal-vfx

Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.

skills/game-engines/unreal/scenario-unreal-vfx/SKILL.md

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Network or broad shell
Last checked
Nov 9, 2026

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Repository last updated
Nov 10, 2026
License
MIT

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# Unreal VFX (Niagara, Chaos destruction, VFX critique)

Expert level means an effect that tells the player the truth (where it hurts, when it is over),
costs what its gameplay class allows across the whole world, and is proven by per-thread numbers on
the target core count plus captures scored against a written rubric. Python cannot author Niagara
emitters or modules (5.8 API): the agent works through templates with a User parameter contract,
Material Instances, Effect Types and Dataflow recipes, and escalates the few graph edits as precise
GUI requests. If a sibling skill named here is missing from your available skills, load it with
`skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).
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