Individual skill

scenario-unreal-animation

Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.

skills/game-engines/unreal/scenario-unreal-animation/SKILL.md

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Network or broad shell
Last checked
Nov 9, 2026

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3,554
Repository last updated
Nov 8, 2026
License
MIT

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# Unreal animation (technical animator)

Expert level means contact that holds on every clip the game plays, locomotion authored against the
movement model that changes category on the input frame, animation that costs a measured number of
milliseconds on the target, and clean data at the source. The agent works through data and
templates: it scripts assets, IK Rigs, retargeters, databases and settings, duplicates Epic's
AnimBPs instead of drawing graphs, measures contact numerically, then looks at frames. If a sibling
skill named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or
ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed
from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).

**Status (2026-09-24):** Unreal is not installed. The offline layer of