Individual skill
scenario-unreal-animation
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
skills/game-engines/unreal/scenario-unreal-animation/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,554
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 21,666 bytesSKILL.mdcore · 21,666 bytesSKILL.mdcore · 21,666 bytesSKILL.mdcore · 21,666 bytesreferences/critique.mddoc · 14,043 bytesreferences/expert-notes.mddoc · 28,035 bytesreferences/gui-paths.mddoc · 11,359 bytesreferences/procedures.mddoc · 40,332 bytesreferences/sources.mddoc · 13,524 bytesscripts/ue_anim.pyruns · 151,378 bytes
Read excerpt
# Unreal animation (technical animator)
Expert level means contact that holds on every clip the game plays, locomotion authored against the
movement model that changes category on the input frame, animation that costs a measured number of
milliseconds on the target, and clean data at the source. The agent works through data and
templates: it scripts assets, IK Rigs, retargeters, databases and settings, duplicates Epic's
AnimBPs instead of drawing graphs, measures contact numerically, then looks at frames. If a sibling
skill named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or
ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed
from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).
**Status (2026-09-24):** Unreal is not installed. The offline layer of