Individual skill
scenario-unity-shaders
Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants.
skills/game-engines/unity/scenario-unity-shaders/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,658
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,797 bytesreferences/critique.mddoc · 12,250 bytesreferences/expert-notes.mddoc · 26,108 bytesreferences/gui-paths.mddoc · 18,163 bytesreferences/procedures.mddoc · 44,707 bytesreferences/sources.mddoc · 22,825 bytesscripts/AgentKit/Shaders/ComputeJobs.csasset · 6,984 bytesscripts/AgentKit/Shaders/GpuCostJobs.csasset · 9,740 bytesscripts/AgentKit/Shaders/PsoJobs.csasset · 9,830 bytesscripts/AgentKit/Shaders/RendererFeatureJobs.csasset · 10,833 bytesscripts/AgentKit/Shaders/ShaderGraphJobs.csasset · 9,291 bytesscripts/AgentKit/Shaders/ShaderJobs.csasset · 27,032 bytesscripts/AgentKit/Shaders/ShaderLab.csasset · 25,080 bytesscripts/AgentKit/Shaders/VariantJobs.csasset · 24,544 bytesscripts/Runtime/AgentFullscreenFeature.csasset · 6,243 bytesscripts/Runtime/AgentPsoProbe.csasset · 12,803 bytesscripts/Shaders/AgentCompute.computeasset · 1,874 bytesscripts/Shaders/AgentCustomLighting.hlslasset · 6,105 bytesscripts/Shaders/AgentDissolve.shaderasset · 9,467 bytesscripts/Shaders/AgentEdgeOutline.shaderasset · 4,025 bytesscripts/Shaders/AgentGrayscale.shaderasset · 1,493 bytesscripts/Shaders/AgentLit.shaderasset · 9,152 bytesscripts/Shaders/AgentNoise.hlslasset · 3,208 bytesscripts/Shaders/AgentPasses.hlslasset · 5,452 bytesscripts/Shaders/AgentToon.shaderasset · 9,828 bytesscripts/Shaders/AgentWater.shaderasset · 9,437 bytesscripts/ut_shaders.pyruns · 56,165 bytes
Read excerpt
# Unity shaders (technical artist, shading)
Expert shading in Unity 6.3 is a shader you can prove: it compiles for the target graphics API,
every pass agrees, its variants are counted after stripping, its first use is shown warm, its cost
is measured in GPU milliseconds, and its look is checked in a capture with numbers. An agent without
a mouse gets there through text: hand-written URP HLSL is the primary route, Shader Graph is used
through existing graphs driven by exposed properties plus agent-owned `.hlsl` behind Custom Function
nodes, and new graph wiring is a GUI step ([`references/gui-paths.md`](references/gui-paths.md)).
Target: 6000.3.21f1, URP 17.3, Shader Graph 17.3, Metal on Apple Silicon. If a sibling skill named
here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user
to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Its toolkit