Individual skill

scenario-blender-retopology

Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.

skills/dcc/blender/scenario-blender-retopology/SKILL.md

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Nov 9, 2026
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# Blender retopology

Expert retopology is a plan executed with the fewest loops that capture the forms and let the mesh
deform: loops close around eyes, mouth and joints, poles sit where nothing moves, and the subdivided
surface, not the cage, matches the sculpt. An agent without a mouse can build every piece of this
from data, but it reaches expert quality only on the parts it plans explicitly. Automatic remeshing
is a finish for static assets and a start for everything else. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Toolkit: [`scripts/bx_retopo.py`](scripts/bx_retopo.py)
(`import sys; sys.path.append("<skills>/scenario-blender-retopology/scripts"); import bx_retopo as R`),
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