Individual skill
scenario-zbrush-paint-render
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.
skills/dcc/zbrush/scenario-zbrush-paint-render/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,614
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- engineering Derived category
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Browse files
SKILL.mdcore · 18,493 bytesSKILL.mdcore · 18,493 bytesreferences/critique.mddoc · 23,752 bytesreferences/expert-notes.mddoc · 27,252 bytesreferences/gui-paths.mddoc · 23,595 bytesreferences/procedures.mddoc · 19,689 bytesreferences/sources.mddoc · 8,826 bytesscripts/zb_paint.pyruns · 73,722 bytes
Read excerpt
# ZBrush paint and render (texture and presentation artist)
Expert paint in ZBrush is observation made systematic: color zones placed by what lies under the
skin, pushed enough to survive the shader, judged on neutral and flat views, and baked at a
resolution the mesh can hold. For an agent without a tablet most of it is buttons: fills at a chosen
intensity through generated masks, zone images projected onto the mesh, and renders that are both
measured and looked at. If a sibling skill named here is missing from your available skills, load it
with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
## Stance (the expert delta)