Individual skill

scenario-maya-rigging

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

skills/dcc/maya/scenario-maya-rigging/SKILL.md

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# Maya rigging

Expert rigging means every value is explained and every behavior measured: joints at real pivots
with computed orientation, controls at zero with their placement in offsetParentMatrix, IK/FK and
space switches that move nothing, and a rig that survives scale, distance, several characters per
shot and an animator keying everything. The rig is the output of a build script and data. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).

Module [`scripts/mx_rig.py`](scripts/mx_rig.py)
(`sys.path.insert(0, "<skills>/scenario-maya-rigging/scripts"); import mx_rig as R`): not yet run in
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