Individual skill
scenario-godot-performance-export
Use when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls, MultiMesh, occlusion culling, LOD, shader compilation hitches, export to macOS, Windows, Linux, Steam, Android (APK, AAB, keystore), iOS (Xcode), web (itch.io, COOP/COEP headers, SharedArrayBuffer, JavaScript interop), build size budgets, demo and DLC builds, signing and notarization.
skills/game-engines/godot/scenario-godot-performance-export/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,554
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,898 bytesreferences/critique.mddoc · 5,790 bytesreferences/expert-notes.mddoc · 12,514 bytesreferences/gui-paths.mddoc · 5,127 bytesreferences/procedures.mddoc · 31,578 bytesreferences/sources.mddoc · 9,108 bytesscripts/agentkit/perf/mobile_touch.gdasset · 3,197 bytesscripts/agentkit/perf/perf_audit.gdasset · 12,000 bytesscripts/agentkit/perf/perf_bench.gdasset · 14,575 bytesscripts/agentkit/perf/perf_fixes.gdasset · 10,988 bytesscripts/agentkit/perf/perf_logger.gdasset · 5,053 bytesscripts/agentkit/perf/perf_stress.gdasset · 8,768 bytesscripts/agentkit/perf/ship_boot.gdasset · 2,068 bytesscripts/agentkit/perf/web_bridge.gdasset · 2,728 bytesscripts/gd_perf.pyruns · 46,914 bytes
Read excerpt
# Godot performance and release
Target: Godot 4.7.2.stable, macOS Apple Silicon; the Android helpers also run on Windows and Linux.
Expert level here means every claim about speed comes with a before and after number from the same
harness, every build is verified as a file before anyone calls it shipped, and the agent knows which
numbers Godot reports wrongly. The stance: measure, classify the bound, fix the biggest cost,
re-measure, compare pictures, then ship builds you have opened, run and listed. If a sibling skill
named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the
user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-godot-expert (channels, the review loop, toolkit, 4.7 traps).