Individual skill
scenario-roblox-monetization
Use when a Roblox game sells something or plans live ops: Developer Products, game passes, experience subscriptions, Roblox Plus perks, ProcessReceipt or BindReceiptHandler, "bought it but didn't get it", a purchase granted twice, shop UI prices, eggs, crates or loot boxes with odds (paid random items, PolicyService), rewarded video ads, AnalyticsService funnels, economy or custom events, ConfigService live config, A/B experiments, price optimization or regional pricing, game thumbnails and icons, play-through rate, Creator Rewards, Ads Manager campaigns, or a launch and update plan.
skills/game-engines/roblox/scenario-roblox-monetization/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,681
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- codex Repository topic
- game-assets Repository topic
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- engineering Derived category
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Files and excerpt
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Browse files
SKILL.mdcore · 18,569 bytesSKILL.mdcore · 18,569 bytesreferences/critique.mddoc · 8,038 bytesreferences/expert-notes.mddoc · 15,920 bytesreferences/gui-paths.mddoc · 12,912 bytesreferences/launch-liveops.mddoc · 6,074 bytesreferences/procedures.mddoc · 31,549 bytesreferences/sources.mddoc · 18,058 bytesscripts/agentkit/monetization/Catalog.luauasset · 8,029 bytesscripts/agentkit/monetization/Entitlements.luauasset · 5,588 bytesscripts/agentkit/monetization/LiveConfig.luauasset · 5,882 bytesscripts/agentkit/monetization/MonAudit.luauasset · 10,621 bytesscripts/agentkit/monetization/Odds.luauasset · 5,138 bytesscripts/agentkit/monetization/PriceText.luauasset · 2,228 bytesscripts/agentkit/monetization/Purchases.luauasset · 4,733 bytesscripts/agentkit/monetization/ShopRank.luauasset · 3,028 bytesscripts/agentkit/monetization/Telemetry.luauasset · 8,114 bytesscripts/agentkit/monetization/lune_mon_audit.luauasset · 843 bytesscripts/rbx_monetization.pyruns · 14,210 bytes
Read excerpt
# Roblox Monetization and Live Ops
Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert level here means every Robux path ends in one server receipt handler that grants only what
the saved profile confirms, prices and odds come from one source the engine or a config owns, and
every live change ships behind a config with a metric that decides it. The agent builds and tests
the code in an unpublished place; product creation, dashboards and store art uploads stay with the
owner.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.