Individual skill

scenario-roblox-data

Use when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (errors 301 to 306), 'You must publish this place to the web to access DataStore', and testing data code in an unpublished place.

skills/game-engines/roblox/scenario-roblox-data/SKILL.md

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Network or broad shell
Last checked
Nov 9, 2026

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Repository last updated
Nov 9, 2026
License
MIT

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# Roblox Data and Backend

Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert toolkit.

Expert level here means the data layer stays correct when a server crashes, a write fails after it
landed, or two servers want the same player. Prove those cases against a simulated multi-server
backend before any published test, because an unpublished place cannot reach DataStores at all.

If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox
traps).
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