Individual skill
scenario-roblox-data
Use when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (errors 301 to 306), 'You must publish this place to the web to access DataStore', and testing data code in an unpublished place.
skills/game-engines/roblox/scenario-roblox-data/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,644
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
- data Derived category
- testing Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 14,967 bytesSKILL.mdcore · 14,967 bytesSKILL.mdcore · 14,967 bytesreferences/critique.mddoc · 3,880 bytesreferences/expert-notes.mddoc · 14,330 bytesreferences/gui-paths.mddoc · 4,955 bytesreferences/procedures.mddoc · 33,175 bytesreferences/sources.mddoc · 7,938 bytesscripts/agentkit/data/DataAudit.luauasset · 8,832 bytesscripts/agentkit/data/DataCheck.luauasset · 6,169 bytesscripts/agentkit/data/KeyQueue.luauasset · 5,845 bytesscripts/agentkit/data/Migrate.luauasset · 2,090 bytesscripts/agentkit/data/MockDataStore.luauasset · 26,987 bytesscripts/agentkit/data/PlayerData.luauasset · 6,287 bytesscripts/agentkit/data/Receipts.luauasset · 5,714 bytesscripts/agentkit/data/SafeTeleport.luauasset · 4,984 bytesscripts/agentkit/data/ServerSim.luauasset · 7,702 bytesscripts/agentkit/data/Trade.luauasset · 7,157 bytesscripts/agentkit/data/lune_data_audit.luauasset · 562 bytesscripts/rbx_data.pyruns · 15,245 bytes
Read excerpt
# Roblox Data and Backend
Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert toolkit.
Expert level here means the data layer stays correct when a server crashes, a write fails after it
landed, or two servers want the same player. Prove those cases against a simulated multi-server
backend before any published test, because an unpublished place cannot reach DataStores at all.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox
traps).